
However, this would decrease accuracy and greatly use up ammunition. Whether the weapon is fully automatic in real life or not, you can continuously fire any weapon by simply holding down the fire button. If a bullet hits another player, that player will take damage, or could possibly die if that player was either low on health, or the weapon is just efficient enough to take out a player in one hit. Weapons can retain ammunition if a player picks up ammunition packs often. Once a player taps/clicks on the fire button, bullet(s) gets fired. Melee weapons (with the exception of the Disconnector), Flamethrowers, or Electro-Throwers do not shoot bullets/projectiles. For example, Primary weapons could deal low damage per bullet but have a high fire rate, and Sniper or Heavy weapons could deal high damage, but with a low fire rate. Weapons in each category may act differently.
Weapons in both games are generally used to eliminate players and thereafter win matches. There are exactly 63 weapons that exist in both games.
Primary, Backup, Melee, Special, Sniper and Heavy.Īll of the Modes in both Pixel Gun games, and some Minigames in Pixel Gun 3D permit the use of weapons. There are currently 6 types of weapon categories in Pixel Gun 3D: Lottery Chests in the Super Lottery Novice Chest, Fighter Chest, Winner Chest. Weapons are game content that exist in both Pixel Gun 3D and Pixel Gun World. Using this method, Black Obelisk has a BPS of approximately 6 shots per second, which in turn means that the Black Obelisk has a fire rate of approximately 97.3(Verification needed).Explosive weapons, weapons with area damage. These weapons' BPS needs to be reverse-calculated by dividing its DPS(Often provided by Drot) by its single bullet damage. Some weapons, though, don't fall into any of these categories, such as Black Obelisk, which claims that it has 99 fire rate but instead is faster than 97 and slower than 98. Below are the most common automatic firerates and their BPS. To calculate DPS, you need to know how many bullets per second (BPS) they shoot. If it’s an automatic, sometimes you can find the weapon’s damage but not the DPS. Sometimes you might wish to test a weapon but don’t own it. Then using known knowledge on effects of something like Pumpkin Mask, Wood Clan Armor and whatever else is desired, calculate the damage that would be done then. E.g: Calculate the Anti-Champion Rifle's damage with no modules, wear, gadgets or other damage affecting equipment on both sides. Then using calculations on modules and wear stats calculate the damage that would be done then. Generally, most damage calculations should be done in original weapon grade with no wear on both parties other than default armor and no modules to give a base damage result. Some gadgets (temporarily) especially Leader's Drum.
Types of wearable items used (practical hats/masks/capes/boots).The damage of weapons in Pixel Gun 3D is extremely variable and is provided by many factors. In Pixel Gun 3D, efficiency, also known or formerly known as damage, power or lethality, is the damage dealt by a weapon per second or damage dealt by an average weapon.